There is no telling how many moral points are required to get the good ending since the statistics are hidden however, making wrong choices, killing surrendering NPC's, stealing, or going loud in the levels that require stealth will likely cause the player to not gain enough moral points to trigger the good ending. The best way to gain moral points is to knock out enemies and spare lives when possible - doing so will almost always activate the good endings. Moral points can be gained through making morally correct decisions, being stealthy in certain levels, but can also be awarded for exploring every part of the map to get weapons and supplies. There are more opportunities to gain moral points than to lose them, and moral points that are gained and lost vary in severity. When Artyom loses a moral point, the screen darkens and an ominous sound can be heard. It's commonly understood that every time Artyom gets a moral point, the screen flashes light blue and whispers or the sound of water dripping can be heard. As the Metro Series is about Artyom's journey and him seeking to understand the world around him, the game rewards the player by guiding Artyom through experiences that help him better understand the metro and its strange phenomena. This system is never explained to the player and its mechanics can only be speculated about. ![]() Moral Points (or Karma Points as they're referred to internally) form a hidden system in the Metro video game series that follows Artyom's progress and affects the ending of each game.
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